Ransu Asanari
Powder and Ball Alchemists Union The Predictables
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Posted - 2014.05.17 22:31:00 -
[1] - Quote
While I think this is an interesting attempt to make the Deep Space Transport viable, I don't think it goes far enough. I personally wouldn't use them in the state described.
The MMJD addition is an interesting middle ground to solving the problem of bubbles in nullsec, but it falls flat as a solution to get away from most gate camps. A single Light Interdictor will be able to bubble, decloak the DST, and warp scramble to disable the MMJD. Since you can't Cloak/MMJD (that was disabled a long time ago) it's an interesting curiosity, but not very effective.
If the MMJD was changed so that it continued to cycle unless enough warp scramble points were on the ship to overcome any warp core strength bonuses, then that would be worth talking about. This could be a bonus specifically given to the DST.
Personally I think the Deep Space Transport should get the interdiction nullification ability - that would make it a vehicle truly able to use in "deep space" as it would avoid being dragged or trapped on gates. It will still be vulnerable to bumping, boosted HIC points, and getting multiple scrams/long points, but it would be able to tank long enough to get back to gate or warp away in more situations.
The Fleet Hangar idea I like, as it gives a nice midpoint between using a T1 Kryos and an Orca when mining in the belts, and also gives some nice flexibility ideas for providing ammo reloads in space, and other tasks.
I have to agree with a lot other comments that this really limits the ability to use a DST for setting up POS by anchoring towers and POS mods. This was one of the things that was disappointing about the T1 Industrial revamp - there was no specialized POS maintenance ship. None of the T1 specialized bays could hold Fuel Blocks or Moon Minerals, and none were really specialized to handle POS tower setup/teardown.
The DST needs to be a middle ground between having to use a T1 hauler with pure capacity, and a Jump Freighter or Rorqual - which is a pretty high SP requirement, just to manage POS.
The main cargo hangar needs to have enough space to hold POS modules to launch into space for corporation, and be able to transfer between the bays. Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008" |